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Angry Birds 2

Work on Angry Birds 2 includes:

  • Building an animation and rigging pipeline in Maya from scratch using Python coding
  • Rigging birds and pigs etc with 2D/3D look
  • Import animations and character setup in Unity
  • Unity C# coding for loading characters, playing animations and events
  • Building the “Pig Behaviour System” where characters react and interact with eachother
  • Other side projects work involved special effects, more coding and Unity setup

More details, screenshots and information below…

Unity setup with Red, mix of 2D and 3D
Unity-Rig

Character rigged in Autodesk Maya, with controls for animators. Easily exportable to UnityMaya-Rig

Rigging setup with tools in Maya. Modular setup of character Red.
Sprite-Builder

Unity setup with Bird components and “Behaviour System”Unity-Inspectora

Pig Behaviour system for interaction

Characters were built in a 2.5D way, which meant the customizations and props had to be fully 3D to match:

For this purpose custom Unity tools had to be made, such as this where modellers and animators could attach items and preview animations real-time:

Loader-Inspector

Between coding, some animations are also being produced 🙂