Angry Birds 2

Work on Angry Birds 2 includes:

  • Building an animation and rigging pipeline in Maya from scratch using Python coding
  • Rigging birds and pigs etc with 2D/3D look
  • Import animations and character setup in Unity
  • Unity C# coding for loading characters, playing animations and events
  • Building the “Pig Behaviour System” where characters react and interact with eachother
  • Other side projects work involved special effects, more coding and Unity setup

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Battlefield

Technical animation:

  • Tools for Rigging and Animation workflows (Art Tools)
  • Character rigging and setup
  • Implementing cutscene motion capture in Frostbite Engine
  • Presentation held at GDC with “Modular Rigging In Battlefield 3”

Projects worked on:

  • Battlefield 4
  • Battlefield 3
  • Battlefield Vietnam
  • Battlefield Heroes
  • Battlefield 2 expansion

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